![]() Second run, with careful rotation of mechs, and jumping on top of buildings, was able to eliminate 4 enemies, the extra enemy (who swore revenge on the event master, was taken out by the rest early on.īetween missions, was contacted by the "extra enemy", who ejected before her mech went kaboom. The catch is in the first round, you have to drive Urbies, the standard model, against 5 other Urbies.įirst run, someone got a centerpunch shot on Dekker and he died. The event master is backed up by one mechwarrior, and they talk as if they are in some wrestling show. Finally, my lance chased down the invaders from behind, even as the militia mechs engaged them from the front, and we slaughtered them, finally winning the mission and the flashpoint. Grasshopper was successful, but lost an arm. The other building was taken down by Orion. I ordered Grasshopper to risk a shutdown for alpha strike. But Grasshopper can't shoot again (overheated). Griffin shot at one of the just landed mechs. ![]() I was like F***! I ordered the Grasshopper to charge, Orion to take long-range shots, and Blackjack even took a shot at max range. I blasted it from behind, but that's another turn, and a couple more when I FINALLY killed attacking lance, and only one or two defending lance left, but by then, second reinforcement lance landed. I send Blackjack over with some long-range AC fire as support, while trying to get Griffin forward, just as one of the attacker lance (Valkyrie) ran past my line. First enemy reinforcement lance landed, it's multiple vehicles. ![]() I struggle to bring over my other mechs to help, and the fight toward the enemy is taking too long. While my Grasshopper is incredibly dangerous up close (max alpha strike damage is over 350 points), it needs to close the range first. But the attack against enemy base stalled, as my two heavy mechs are up against 3-4 mediums. And some of the militia mechs were able to exploit any knockdowns. The two heavies went north to attack the base, while the other two cut east and try to catch the attackers from behind.įor the most part, that worked, as the militia, with my two medium mechs, held off any attacks. But when one of the attack mechs seems to have gotten through, I decided to split my lance. The attack lance were light mechs, and I let the militia handle them, and they did pretty well. Turns out, there's an attack lance, and a defense lance, plus any reinforcement lances that drops later. Sent the lance up the ramp, just as enemy mechs approached. I landed with Orion (sniper-75t), Grasshopper (brawler-70t), Griffin (generalist-55t) and Blackjack (fire support-45t). GOt it done, but it was touch and go for a while. The big doozy mission was an attack/defend battle where my medium/heavy lance (240 ton total, none heavier than 75 ton) have to fight off up to 5 Steiner lances, and I just have the militia lance to help me. Only Catapult (C4) got hit, no time to repair it. Helped two militia lances deal with invaders is easy enough. Just did the Liao FP where I have to beat off a Steiner invasion because the SOB "Hauptman-General" just want to get his hands on his wife, who escaped to Liao space. Still playing through the flashpoints and the occasional missions. I don't even have a medium mech, as I apparently don't even get a Jenner, as Urbie is way too slow to be useful. ![]() However, I apparently absolutely suck or I get lousy mechs. ![]() *sigh*ĮDIT8: Had to start a new career, as it won't even load the mechbay if I tried to start one fo the 3025 Extended career saves. *sigh* Keeps mumbling about "out of space" even though they are gigabytes of space. UNFORTUNATELY, this also introduced some sort of incompatibility, that the game can't save any more if I load my old campaign save. Must be conflicting with one of the other Extended 3025 mods. Started a new career, it still won't draw the available paths, and AI turns takes forever compared to 1.5.1 WTF?ĮDIT7: Found the problem. Wish me luck.ĮDIT6: Won't load old savegames. I'm going to verify files and re-inject Modtek.ĮDIT5: 15 files had to be redownloaded. A turn usually takes no more than 30 seconds is now taking 3 minutes (or more), and mechs are no longer showing all the possible travel points until you click on the map. It's not loading my existing saves right, frame rate that was previously smooth as butter (I have a RTX2070!) is in the toilet. I'm adding a few of the minor mods, like Turbine, AIMĮDIT2: Did you get an error about BTRandomStartByDifficultyMenu?ĮDIT3: It could be an incompatibility between the Extended 1.6 vs. Downloading it now, 90% done with the community single folder bundle.ĮDIT: Done, and done. ![]()
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